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Thinking About Thinking: The Eportfolio

by Vinod NairJanuary 28, 2020December 13, 2023
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Opinion

Stair-ing and Observing

by Sherry BlankenshipJanuary 24, 2020June 2, 2020
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Opinion

Collectivism, EQ and Creativity

by Anis IsmailJanuary 2, 2020May 31, 2020
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Design For Good Exhibition

by Sherry BlankenshipNovember 23, 2019March 21, 2020
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News + Events

Rebels With a Cause

by Jinchi Yip-EganNovember 20, 2019July 29, 2021
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Tech

A Trainer’s Log — What I’ve learned About Learning and Training Unity 3D

by Jeffrey PatrickNovember 12, 2019
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UI & UX

Getting Fit! A User’s Journey… Gamifying Indoor Exercises

by Razif MohamedNovember 6, 2019July 20, 2021
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Meticulous Drawing—The Use of Metal Point

by Ernesto PujazonOctober 18, 2019July 29, 2021
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Under My Spell; The Spiritual World of Magic, Curse and the Supernatural

by Diana Rosli, Redzwan Hisham BidinOctober 11, 2019July 29, 2021
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The SEA of knowledge

by Jeffrey PatrickOctober 10, 2019January 30, 2020
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To share diverse views, local or regional knowledge related to creative disciplines and thought processes that are pertinent and pressing in SE Asia and S Asia.

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kreatifbeats kreatifbeats.com @kreatifbeats ·
14 Sep

"Designing Environmental Narrative in The Walk Home" by Nabil Dorn.

"Have you ever played a video game and skipped through the dialogues because it felt too long or slow? Just wanted to jump straight into the action and play the game?"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
8 Sep

"Designing Authority: A Typeface Inspired by George Orwell’s 1984" by Haley A. Gray

"My curiosity about visually expressing power grew through my interest in dystopian literature, particularly George Orwell’s 1984 ... "

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kreatifbeats kreatifbeats.com @kreatifbeats ·
2 Sep

"A Map to Find the Lost Treasures" by Siam Siew Yong

"For me, an illustration should never simply repeat what the text is saying. It should add another layer to the story [...]"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
21 Aug

"Red’s Escape: Reimagining a Familiar Fairy Tale" by Rio Sato

"When I first started this project, I did not simply want to turn this fairy tale into a scary game [..] I wanted to distort its world ..."

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