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Tag: Vinod J Nair

Culture Social Design

A Case for Reviewing Malaysia’s Flag Protocol

by Vinod NairMarch 9, 2026March 9, 2026
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Edu Graphic Type

Readi: A ‘Font’ To Teach Children To Write

by Vinod NairFebruary 25, 2025August 6, 2025
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Graphic

Football Club Badges in Malaysia—Ranked and Reimagined

by Vinod NairSeptember 27, 2024July 9, 2025
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Project Ilmu Visual logo in the form of a coat of arms.
Social Design

Project Ilmu Visual: A Visual Literacy Workshop

by Vinod Nair, Jinchi Yip-EganJanuary 16, 2024December 19, 2024
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Graphic Type

Finding Type: A Novel Typographic Exercise

by Vinod NairAugust 6, 2023December 13, 2023
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Graphic Social Design

Do You Know the Origins of Flags and of Your Flag?

by Vinod NairJanuary 15, 2023August 19, 2026
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Graphic Social Design

Oldest School ‘Badges’ of Malaysia: Revised (Part II)

by Vinod NairNovember 4, 2022December 13, 2023
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Graphic Social Design

Oldest School ‘Badges’ of Malaysia: Revised (Part I)

by Vinod NairAugust 28, 2022June 10, 2025
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To share diverse views, local or regional knowledge related to creative disciplines and thought processes that are pertinent and pressing in SE Asia and S Asia.

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kreatifbeats kreatifbeats.com @kreatifbeats ·
16h

"Designing Environmental Narrative in The Walk Home" by Nabil Dorn.

"Have you ever played a video game and skipped through the dialogues because it felt too long or slow? Just wanted to jump straight into the action and play the game?"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
8 Sep

"Designing Authority: A Typeface Inspired by George Orwell’s 1984" by Haley A. Gray

"My curiosity about visually expressing power grew through my interest in dystopian literature, particularly George Orwell’s 1984 ... "

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kreatifbeats kreatifbeats.com @kreatifbeats ·
2 Sep

"A Map to Find the Lost Treasures" by Siam Siew Yong

"For me, an illustration should never simply repeat what the text is saying. It should add another layer to the story [...]"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
21 Aug

"Red’s Escape: Reimagining a Familiar Fairy Tale" by Rio Sato

"When I first started this project, I did not simply want to turn this fairy tale into a scary game [..] I wanted to distort its world ..."

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