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Tag: Malaysia

Culture Social Design

A Case for Reviewing Malaysia’s Flag Protocol

by Vinod NairMarch 9, 2026March 9, 2026
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Graphic Type

Creating A “NuWay” for Malaysia: A Wayfinding Font

by Dave MoniagaMarch 3, 2026March 5, 2026
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Graphic

CHA NING: Reviving Malaysian Traditions Through the Paper-Cut Art in Gift Giving

by Chin Zhi XianDecember 12, 2024December 12, 2024
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Entertainment Design Game Design

Nyonya Nouveau

by Ellyn Saw Mei HuiNovember 4, 2024November 4, 2024
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Entertainment Design Game Design Graphic

Sure Ah? A Malaysian Card Game

by Rebecca Thoo Hui YingOctober 20, 2024October 20, 2024
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Graphic

Football Club Badges in Malaysia—Ranked and Reimagined

by Vinod NairSeptember 27, 2024July 9, 2025
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Opinion

The ‘R’ of Terror: The Alphabet Malaysia Fears

by Tan Zi HaoApril 7, 2024September 17, 2024
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Graphic Type

Type On Pitch: Typeface Design For Harimau Malaya

by Wan Qing ChanFebruary 21, 2024August 23, 2024
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Graphic Social Design

Do You Know the Origins of Flags and of Your Flag?

by Vinod NairJanuary 15, 2023August 19, 2026
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Social Design

The Role and Impact of Malaysian Street Art in the 21st Century

by Loke Yeanne TungSeptember 17, 2022October 13, 2022
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To share diverse views, local or regional knowledge related to creative disciplines and thought processes that are pertinent and pressing in SE Asia and S Asia.

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kreatifbeats kreatifbeats.com @kreatifbeats ·
14 Sep

"Designing Environmental Narrative in The Walk Home" by Nabil Dorn.

"Have you ever played a video game and skipped through the dialogues because it felt too long or slow? Just wanted to jump straight into the action and play the game?"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
8 Sep

"Designing Authority: A Typeface Inspired by George Orwell’s 1984" by Haley A. Gray

"My curiosity about visually expressing power grew through my interest in dystopian literature, particularly George Orwell’s 1984 ... "

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kreatifbeats kreatifbeats.com @kreatifbeats ·
2 Sep

"A Map to Find the Lost Treasures" by Siam Siew Yong

"For me, an illustration should never simply repeat what the text is saying. It should add another layer to the story [...]"

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kreatifbeats kreatifbeats.com @kreatifbeats ·
21 Aug

"Red’s Escape: Reimagining a Familiar Fairy Tale" by Rio Sato

"When I first started this project, I did not simply want to turn this fairy tale into a scary game [..] I wanted to distort its world ..."

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